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Warp wrote:
> Philippe Lhoste <Phi### [at] gmx net> wrote:
>
>>Now, it would be nice if somebody give a patch to correct some of these
>>bugs, without affecting the regular behavior (speed, rendering)...
>
>
> The example scene I posted does not show any bug. It simply shows that
> floating point calculations have limited accuracy. A bug is a programming
> mistake, and limited floating point accuracy is not a programming mistake.
It *seems* like a bug, though. Would it be possible/wise to make POV-Ray
report when rounding errors like these occur, so that the user won't
tear his hair out looking for bugs in POV-Ray or his scene?
-Xplo
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